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Discover how Unreal Engine integrates AxF technology for accurate material capture and real-time rendering. Learn how automotive and product manufacturers simulate materials and finishes on virtual models, with workflow demos, material validation examples, and insights into efficient design processes.

Enhancing Material Capture and Real-Time Rendering with Unreal Engine and AxF Technology

This session will explore how Unreal Engine integrates the latest AxF technology to support accurate material capture and real-time rendering.

Epic Games will demonstrate how automotive and product manufacturers use these tools to simulate materials and finishes on virtual models.

The presentation includes a workflow demo, examples of material validation, and insights into how Unreal Engine supports realistic visualization and efficient design processes.

Presenters:
Mr. Pierre-Felix Breton, Senior Technical Product Manager at Epic Games
Mr. Mike Weiss, Senior Solution Architect at Epic Games


이 웨비나에서 참조한 제품

PANTORA Software | Create Virtual Materials and File Formats

PANTORA

For Creating Virtual Materials and File Formats

MA-T

MA-T12

12개 각도로 완전한 특성 측정

MetaVue VS3200

MetaVue VS3200

QC 및 배합 측정 용도

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